Friday, February 15, 2008

Love at First Sight?

After receiving complaints of Homeworld 2, I was wondering- Can someone's first game cloud his perception of other games, or is it the "cookie-cutter" version of games the ones that define a good game? Or perhaps, is it just the one thats the most fun (or less annoying). I think its the one that is the most fun. Take for my favorite RTS, compared to a more common favorite, C&C. In both its fairly simple: Gather resources and create units, and then destroy the opponent. In Homeworld 2 there is only one way of gather it, and it seems rather tedious and drawn-out. Combat in both is sort of a A kills B, B kills C, C kills A. However, in C&C there seems to many more combos, sort of like a single-type unit rush early on. In Homeworld 2, fleet composition and knowledge of your enemy (where, what state) is more prevalent. Very similar though. Anyway. What is the correct type of RTS? I can't really say. they are very similar on principle basis. Homeworld 2 takes longer and is much harder to pick up properly, but it doesn't hinder the game a huge amount. I played Homeworld 2 first, It looks better, and that's why I like it. I haven't heard a legit argument of why C&C is better that can't be subjected to a point of view. So, in my opinion, its the one thats the most fun.

Scripted vs AI

Is the ability of Game Developers to use Scripted NPCs interfering with the advancement of thinking AI? Take for example Rainbow Six: Vegas. There are several sections when terrorists burst through the skylight on rappel ropes. This is scripted. It will no doubt cost much more time to tell the enemies to think to come down rather than a point-initiation. This is fantastic- once. With it being a very entertaining game, multiple playthroughs are very predictable, and thus, less fun. Mixing AI into the mix causes some small variations, but it isn't enough to notice something different. So the question is: Is the time/cost of game production causing developers to use scripting rather than inventing or using better AI in single-player games? Is multi-player gaming just an more simple extension of fulfilling this want of varying gameplay? just a thought.

Monday, February 4, 2008

Eresk...Way Back When

So I found this image browsing through my computer. This was within the first two months of buying wow...level between 5-9. Most likely 6. I still had the "whoa..." feeling about wow before i got up in the whole "technical" viewpoint of it.